วันศุกร์ที่ 25 มิถุนายน พ.ศ. 2553

C&C Red Alert 3 General's Challenge - Creeping Death (Part 2)

The 2nd GC mission is annoying me atm. It's not hard, just annoying, and I can't get better then 1 min over par at the moment. So here's the third mission. Anyways, most of the early missions, I have noticed, has a sort of gimmick that the generals use. In the first mission, it was dependence on attack dogs and infantry, and in this one, it's dependence on defense structures. --Strategy-- I chose Soviet this time because soviet is my best faction. I failed spectacularly using the Japanese (mainly because I need strikers (the unit obtained in this mission) to use Japan with any ability), and didn't try with the Allies, and as such, this will be written in terms of the Soviets. The first thing you should do when the mission starts is to build a barracks and start producing flak troopers, 10 will be enough. Then one engineer. Build a power plant next, and then choose your first General power as it is building (I chose cash bounty because you'll need a bit of extra money to do this mission). When you have 5 Flak Troopers built, send them attack moving to the front of Kenji's base, build one ore refinery as well. Your flak troopers will encounter a few nanocores on the way to the base, try to kill them, but don't pursue if they make it back to their base, as there are defense towers set up there as well. Send your other 5 flak troopers to the same spot as the first 5, and send your engineer to circle around the back of Kenji's base (the reason behind this being in the first ...

Thanks To : Civil Engineering Forum Soil Test Civil Engineering Who is Civil Engineer Foreman Soil Boring

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